Barcelona Game Development Training

Build Games People Actually Want to Play

Forget generic coding courses. We focus on what actually matters in mobile game development—gameplay that hooks players, mechanics that make sense, and projects you'll be proud to show.

Mobile game development workspace in Barcelona
Collaborative game development session
Our Method

Learn Through Real Game Projects

Most programming courses teach you syntax and leave you hanging. That's backwards. You need to understand why certain patterns work in games before memorizing how to write them.

We start with playable prototypes from week one. You'll build actual game mechanics—not theoretical exercises. Each module tackles problems you'd encounter in real development: touch controls that feel responsive, enemy AI that's challenging but fair, progression systems that keep players engaged.

Work with Unity and mobile-specific optimization techniques from experienced Barcelona developers
Build portfolio pieces that demonstrate actual game design thinking, not just coding ability
Get feedback on gameplay feel and user experience throughout your learning journey

What You'll Actually Create

These aren't toy examples. They're the foundation of games people enjoy playing. Each project builds on previous concepts while introducing new challenges.

1

Touch-Based Arcade Game

Start with gesture recognition and responsive controls. You'll understand how mobile input differs from desktop and why timing matters more than you think.

2

Puzzle Mechanics System

Design logic that's easy to learn but hard to master. We'll cover grid systems, matching algorithms, and the psychology behind satisfying puzzle feedback.

3

Character Action Game

Implement movement that feels good, combat that's readable, and enemy patterns that challenge without frustrating. Polish makes all the difference here.

4

Resource Management Prototype

Balance economy systems, progression curves, and player motivation. This is where game design intersects with behavioral psychology.

5

Multiplayer Foundation

Add real-time or asynchronous multiplayer to an existing project. Learn about networking constraints, cheating prevention, and latency compensation.

6

Portfolio Capstone

Combine everything into a polished demo that shows your range. We'll help you present it effectively to potential employers or collaborators.

Flexible Learning

Designed for Your Schedule

Look, we know you're probably working or studying already. Our autumn 2025 cohort runs evenings and weekends over eight months. That gives you time to absorb concepts, experiment, and actually finish projects without burning out.

Sessions happen in central Barcelona, but all materials and recordings are available online. Miss a workshop? You won't fall behind. Need extra time on a project? We're flexible about deadlines as long as you're making progress.

Evening sessions twice weekly (19:00-21:30)
Weekend workshops monthly for intensive project work
Access to Barcelona coworking space during office hours
Direct chat support with instructors and peers
Game development training environment

How the Eight Months Flow

Each phase builds on what came before. By the end, you'll have a clear sense of whether game development is something you want to pursue seriously.

1

Foundation (Months 1-2)

Unity basics, C# essentials, and your first playable prototype. We cover version control, debugging strategies, and how to read documentation effectively.

2

Core Mechanics (Months 3-4)

Physics systems, animation integration, UI design for mobile. You'll build two different game genres to understand how mechanics shape player experience.

3

Advanced Systems (Months 5-6)

AI behaviors, procedural generation, save systems, analytics integration. This is where projects start feeling like real games rather than prototypes.

4

Polish & Portfolio (Months 7-8)

Performance optimization, testing with real users, building app store pages. We help you present your work professionally and prepare for whatever comes next.

What Previous Students Say

These are real people from our 2024 cohort who completed the program. Results vary based on effort and prior experience.

Lina Bergström
Lina Bergström
Now freelancing in Stockholm

I came in with zero programming background. The first month was rough, honestly. But the instructors didn't just throw docs at you—they explained why certain approaches work better for mobile. By month five I had a puzzle game I was genuinely proud of.

Dmitri Volkov
Dmitri Volkov
Joined indie studio in Valencia

What helped most was working on actual game feel rather than just making things function. The difference between a mechanic that works and one that feels good is huge, and that's hard to learn from YouTube tutorials. The portfolio projects opened doors I didn't expect.

Applications Open for Autumn 2025

We're accepting 24 students for the September cohort. No prior game development experience required, but you should be comfortable learning independently and debugging problems. First session starts September 15, 2025.