Mobile Game Development Intensive
Build real games from scratch while learning practical development skills. This isn't about theory — it's about creating actual mobile games that work.
From concept sketches to published games
Most courses dump information and call it training. We're doing something different. You'll work on actual game mechanics, debug real problems, and understand why certain approaches work better than others.
The curriculum follows how games are actually made. Start with basic mechanics, add complexity gradually, and by week ten you're handling player data and monetization systems.
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1
Foundation Mechanics
Game loops, input handling, and sprite management. Weeks 1-4 focus on getting comfortable with the tools and understanding what happens behind the scenes.
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2
Interactive Systems
Physics, collision detection, and UI elements that respond to player actions. Weeks 5-8 are where your games start feeling responsive and alive.
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3
Polish & Publishing
Sound design, level progression, analytics integration. Weeks 9-14 cover everything needed to ship a game that people actually want to play.

Who's Teaching This
Two developers who've shipped games and know what it takes to go from idea to app store.

Denis Hartley
Lead Instructor
Worked on eight mobile titles since 2019. Spent three years at a Barcelona studio before starting freelance work. Denis focuses on game architecture and helping students avoid common performance pitfalls.

Maeve Quinn
Design & UX Instructor
Background in interaction design with five years in mobile gaming. Maeve teaches the design thinking part — why players do what they do and how to make interfaces that don't frustrate people.
The Learning Journey
Here's what happens from enrollment to graduation. Each phase builds on the previous one, so you're never stuck wondering what comes next.
Before You Start
Getting Ready
- Development environment setup guide
- Pre-course materials covering basic programming
- Access to resource library and community forum
- Introduction session with instructors
During Program
Active Learning
- Weekly project milestones with code reviews
- Live debugging sessions on Wednesdays
- Peer feedback groups for design decisions
- One-on-one check-ins every two weeks
After Completion
Ongoing Support
- Portfolio review with industry feedback
- Alumni network access for collaboration
- Monthly Q&A sessions with guest developers
- Updated course materials as tools evolve
Common Questions
Things people usually ask before signing up.
Do I need prior coding experience?
Basic programming knowledge helps, but we start with fundamentals. If you've written any code before — even just simple scripts — you'll be fine. The pre-course materials cover what you need.
What happens if I fall behind?
People have different learning speeds. We record all sessions, and you can schedule extra help during office hours. Some students take longer on certain modules, and that's completely normal.
Can I work full-time during the program?
Most students do. Expect to spend 12-15 hours weekly on coursework. Live sessions happen Tuesday and Thursday evenings, with recordings available if you miss one.
What software and tools will I need?
We use free development tools that work on Mac, Windows, and Linux. Total setup takes about two hours. The pre-course guide walks through everything with screenshots.
Is there a final exam or capstone project?
Your final project is a complete game you design and build. No written exams. You'll present your game to the class and get feedback from instructors and peers during the last week.
What support exists after graduation?
Alumni get permanent forum access, monthly office hours, and invites to guest speaker sessions. Course materials stay available, and you can sit in on future cohorts if you want a refresher.
Ready to Build Your First Game?
Applications for our October 2025 cohort open in May. Limited to 24 students for better instructor access.
Get Program DetailsQuestions? Reach us at help@xalventemyrthon.com