Where Mobile Game Education Gets Real
We started teaching game development in 2019 because the Barcelona tech scene needed something different. Not another bootcamp making big promises, but actual education that respects your time and intelligence.
Built From Experience, Not Hype
Back in early 2019, three of us were sitting in a cramped office space near Passeig de Gràcia. We'd all been working in mobile game studios around Barcelona and kept running into the same problem: people wanted to learn game development, but existing programs either oversimplified everything or made it sound like a guaranteed path to riches.
That bothered us. Game development is challenging work that requires real skill building. It's also genuinely interesting if you approach it honestly. So we decided to create something straightforward: education that treats students like intelligent adults who can handle complexity.
By autumn 2019, we had our first small cohort of twelve students. The program wasn't perfect, but it was honest. We focused on actual mobile game mechanics, real development challenges, and practical problem-solving. No promises about overnight success or guaranteed job placements.

How We Actually Teach
Flexible Learning Paths
Some students need evenings only. Others prefer weekend intensives. A few want self-paced online modules. We accommodate different schedules because real people have real constraints.
Project-Based Work
You'll build actual game prototypes, not follow scripted tutorials. Each project addresses genuine development challenges you'd encounter in a studio environment. Mistakes happen, and that's where learning actually occurs.
Direct Instructor Access
Our teaching team responds to questions within 24 hours, usually faster. Office hours run three times weekly. If you're stuck on a technical challenge, you get real help from people who've solved similar problems professionally.



The People Teaching You

Andrei Volkov
Lead Instructor
Andrei spent eight years at a mid-sized mobile studio in Barcelona working on puzzle games and casual titles. He's taught game development since 2020 and has a talent for explaining complex systems without dumbing them down.
His approach focuses on understanding underlying mechanics rather than memorizing specific tools. Students appreciate his patience with technical questions and his honest assessment of what skills matter most in actual studio work.
Outside of teaching, he still does occasional contract work on smaller game projects, which keeps his technical knowledge current and relevant to what the industry actually needs right now.
Marcus Brandt
Technical Curriculum Director
Marcus joined us in late 2021 after working as a senior developer at several European game studios. He designs our curriculum structure and makes sure the technical content stays relevant as mobile platforms and tools change.
He's particularly good at identifying which emerging technologies actually matter versus which are just industry buzzwords. That practical filtering helps students focus their learning energy on skills that'll serve them well long-term.
Marcus also handles our industry connections in the Barcelona game development community, which helps students understand the local professional landscape without us making unrealistic promises about job placement.

Start Learning This September
Our next program cohort begins in September 2025. We're accepting applications through June for both full-time and part-time tracks. The application process is straightforward: we want to understand your current skill level and learning goals, not test your ability to write impressive-sounding essays.
Get Program Details